I’m back!

I’ve had a bit of contact through the blog lately, and have been helping someone who’s starting out on reverse engineering another game but doesn’t have much reveng experience, so I’m going to compile my communications with him into a series on how to get started on a project like this.

Most of it will be specific to m68k CPS1 games since that’s where I’ve got the most experience, but some of it might be useful for other CPUs and platforms.

I’m back!

Reverse engineering Street Fighter 2 – The World Warrior

Years ago (2005!) I started reverse engineering the ROMs for Street Fighter 2 – The World Warrior in my spare time, and rewriting the whole thing (yes, the whole game) in C.

Since I can’t likely share my source or binary without infringing Capcom’s copyright, I decided I should at least start a blog to share with the world what I’ve found from the code, for whatever reason you might be interested.

I’ll likely never be able to release my full code or binary, so I want to share as much of my findings as I (legally) can so if for some reason I can’t continue, not too much of this goes to waste.

I also wrote a graphics engine to emulate the CPS’s tile graphics hardware using OpenGL. Because this code is mine, I’ll be sharing parts of it with you.

Reverse engineering Street Fighter 2 – The World Warrior